

Its stated purpose is to make an already difficult game and make it even more difficult. Knowledge that all these years later, The Long War 2 mod would rise again. It was instead to be poisoned by the fruit of knowledge. And I only say ‘I think’ because I have a tendency to restart XCOM campaigns like they’re going out of fashion.īut it was not to be. I could have very happily played an entire campaign with this gigantic mod-setup, I think. I got to watching a few episodes while the download did its thing. The Reinforcement pack would’ve been $29.99 NZD, but the full ‘XCOM 2 Collection’ ended up being cheaper than that since I owned every other part of the collection. So now - some 3+ years after their release - I bought them. Some quick checking around, and I discovered that a number of the mods in this list actually required the ‘side’ DLC I’d not bothered with in the past. Some 8.4GB of mod downloads later - and I was good to go! … er, go to a crash report screen that was. And had put the mod list up for all to subscribe and use. The full 32:9 screen space is used in-game, although cut scenes reduce down to 16:9 with black bars.īut then I happened across the fact that earlier in the month Christopher Odd - one of my favourite XCOM YouTubers from wayback - had recently started an ultramodded Legend difficulty campaign.

Like I said at the beginning of the post - original intent was just to open it up and see how it went.

You know, it took me a while to notice… But uh… Why is he looking down his heavy machine gun like it needs to be scope fired? … Anyway…
